
On their own, time eaters have limited mobility. Due to their transparency, such webs are extremely difficult to detect as they coast through hyperspace. Typically these tentacles are entangled with those of other time eaters, forming large, weblike clusters. Time eaters resemble strange neurons at a macro scale, with roughly spherical crystalline bodies bristling with translucent, flexible tentacles that stretch out far past the time eater’s body. Of the better-known hyperspace natives, the time eater is simultaneously one of the most benign yet terrifying. In such places, it’s entirely possible for a species to undergo significant evolution in a relatively short time. The constant accretion of other planes and their inhabitants into hyperspace makes determining any unidentified species’ origin difficult, and though time generally flows in a linear fashion in hyperspace, some pockets contain planar fragments or gravitational anomalies that cause time dilation or compression. Whether these creatures were created by Triune or came about from the unnatural mingling of technological and planar forces is commonly debated among xenobiologists. Some of the better known examples include driftdead, paraforans, and the rare and powerful spectra. While some residents are inadvertently pulled into hyperspace from their native planes, many more are truly unique products. The hyperspace plane is effectively infinite, and so too is the variety of creatures it contains. It can bring up to 6 willing or unconscious creatures with it, as per teleport.
HYPERSPACE ANOMALY FULL
Once per day as a full action, a hyperspace architect can teleport through hyperspace instantaneously, appearing wherever it wishes with perfect accuracy. A creature that fails this save by 5 or more is also subject to the wound critical hit effect that creature can attempt an additional save against that effect at the same DC. Each creature and unattended object in the area that is not native to hyperspace must succeed at a DC 19 Fortitude save or take 6d10 acid damage this damage ignores hardness and nonmagical damage reduction. As a full action while in hyperspace, a hyperspace architect can reshape the matter in a 30-foot cone. Skills Acrobatics +24 (+32 to fly), Engineering +19, Life Science +24, Mysticism +19, Physical Science +24Ī hyperspace architect has extensive control over the matter in its vicinity and can deconstruct it at will. Str +0 Dex +8 Con +0 Int +5 Wis +3 Cha +0 Melee acid touch +21 (2d8+10 A critical corrode 2d6)
